Chapter 13 · Vectors and 3-Dimensional Coordinate Systems
13.01
Vector Basics
A vector has a length and a direction. Add them tip to tail, scale them, and measure them with components.
About 15 minutes
You'll learn to
- →Work with vectors in components, in 2D and 3D
- →Add, subtract and scale vectors
- →Find magnitudes, unit vectors and distances
- →Write the equation of a sphere
Watch
Want another explanation? Search YouTube for “Vector Basics”
Lesson
A vector is a quantity with both a length (magnitude) and a direction, like a displacement, a velocity or a force. Draw it as an arrow; any arrow with the same length and direction is the same vector. A scalar is just a number.
Components
Put the tail at the origin and the tip lands at a point. Its coordinates are the vector's components:
where are the unit vectors along the , and axes. The vector from to is : tip minus tail.
Operations
Everything happens component by component:
Geometrically, puts 's tail at 's tip; it's the diagonal of the parallelogram they span:
Multiplying by stretches the vector; also flips it around. Two vectors are parallel if one is a scalar multiple of the other.
Length
By Pythagoras (twice, in 3D):
A unit vector has length . To get one pointing the same way as , divide by its length: .
Distance and spheres
The distance between two points is the length of the vector between them. The sphere of radius centered at is every point at distance from the center:
If a sphere's equation is expanded, complete the square in each variable to find its center and radius.
Practice
8 practice problems with instant feedback, hints and worked solutions.
Sign up free to practice