Chapter 13 · Vectors and 3-Dimensional Coordinate Systems
13.12
Physical Applications of 3D Coordinate Systems
Motion in space, the split of acceleration into speeding up and turning, central forces, and distances on a sphere.
About 16 minutes
You'll learn to
- →Find velocity, speed and acceleration in 3D
- →Split acceleration into tangential and normal parts
- →Model projectiles in 3D
- →Use angular momentum and spherical coordinates in applications